The Night Sky
As Lunessta continued her sleepless walk, on the opposite side of the world from her brother, Sol, she gazed up at the sky, and her surroundings. No one wanted to remain around a goddess who never stopped moving, and frankly, she was lonely.
As she walked, she gathered a bit of soil and water in both hands, and merged the two elements. She decided that if mere mortals wouldn't follow her for at least a little while, that children would.
Lunessta forged two children, a young girl, and a young boy, from the clay she retrieved from the ground.
The girl became Osoreme, with skin like ivory and porcelain. She had no pupils, and only a thin grey ring of iris. She was frail and delicate, always seeking refuge behind her brother.
Osoreme's brother, the newly dubbed Jorortis, was tall and built of muscle. His eyes were pitch black, like the only sky Lunessta had ever seen, and his skin was a silvery grey.
Lunessta always had her children follow her, but they couldn't always keep up. But Lunessta couldn't slow down, she had to maintain a constant speed.
But she had an idea. She scooped up another handful of clay, and forged a perfect sphere with it. She delicately and slowly blew into the sphere, letting it inflate until it was massive, and she let both of her children sit atop the gigantic balloon.
The sphere collected dust, and became a light grey before long. So, Osoreme tried gathering the dust in handfuls and tossing it into the sky, sprinkling the black tarp of sky, all the way to the Sphere, with hundreds of glowing white specks, enchanted by her hands.
Jorortis grew very protective over his home, the moon, and decided he would defend it from birds and people alike. He forged two lances from shining silver and mercury, and used them from atop his home to scare away or even kill intruders from all directions.
Eventually, Lunessta grew tired of carrying her children on her back, but couldn't just let them fend for themselves. Osoreme suggested that they be allowed to fly in the sky, so she could spread more stars, Jorortis wouldn't have to worry about intruders, and their mother could rest easy.
The idea was blessed, so Lunessta carefully placed her children and their home in the sky, but Ion wouldn't allow such an intrusion, and knocked the moon even further than the sky and into a sphere of quintessence. Lunessta could only watch as she walked, her children ascending beyond the heavens, now a simple coin of white light in the sky, following foreign paths, growing beyond its need to always be above Lunessta.
Occasionally, Jorortis knocks one of his sister's stars to the ground, hoping their mother will stumble upon the message. Sending white streaks of light across the sky.
Little do the siblings realize, Lunessta is always watching them, no matter if they stray into Sol's domain or remain in hers. She watches her children grow and flourish, and waits for the day they all walk Bennick together, as a family.
As she walked, she gathered a bit of soil and water in both hands, and merged the two elements. She decided that if mere mortals wouldn't follow her for at least a little while, that children would.
Lunessta forged two children, a young girl, and a young boy, from the clay she retrieved from the ground.
The girl became Osoreme, with skin like ivory and porcelain. She had no pupils, and only a thin grey ring of iris. She was frail and delicate, always seeking refuge behind her brother.
Osoreme's brother, the newly dubbed Jorortis, was tall and built of muscle. His eyes were pitch black, like the only sky Lunessta had ever seen, and his skin was a silvery grey.
Lunessta always had her children follow her, but they couldn't always keep up. But Lunessta couldn't slow down, she had to maintain a constant speed.
But she had an idea. She scooped up another handful of clay, and forged a perfect sphere with it. She delicately and slowly blew into the sphere, letting it inflate until it was massive, and she let both of her children sit atop the gigantic balloon.
The sphere collected dust, and became a light grey before long. So, Osoreme tried gathering the dust in handfuls and tossing it into the sky, sprinkling the black tarp of sky, all the way to the Sphere, with hundreds of glowing white specks, enchanted by her hands.
Jorortis grew very protective over his home, the moon, and decided he would defend it from birds and people alike. He forged two lances from shining silver and mercury, and used them from atop his home to scare away or even kill intruders from all directions.
Eventually, Lunessta grew tired of carrying her children on her back, but couldn't just let them fend for themselves. Osoreme suggested that they be allowed to fly in the sky, so she could spread more stars, Jorortis wouldn't have to worry about intruders, and their mother could rest easy.
The idea was blessed, so Lunessta carefully placed her children and their home in the sky, but Ion wouldn't allow such an intrusion, and knocked the moon even further than the sky and into a sphere of quintessence. Lunessta could only watch as she walked, her children ascending beyond the heavens, now a simple coin of white light in the sky, following foreign paths, growing beyond its need to always be above Lunessta.
Occasionally, Jorortis knocks one of his sister's stars to the ground, hoping their mother will stumble upon the message. Sending white streaks of light across the sky.
Little do the siblings realize, Lunessta is always watching them, no matter if they stray into Sol's domain or remain in hers. She watches her children grow and flourish, and waits for the day they all walk Bennick together, as a family.
Luck of the Draw
"She was a peculiar sort, always carrying that deck. Called herself a Fortune Teller, course I didn't believe her." -Bartender from a musty inn
"I didn't think she was real. More like... A phantom or something. But don't tell her I said so." -A particular commoner
"Intelligent, passionate, aloof, mysterious-- everything I look for in a woman. She had a foreign power about her... The epitome of elegance. Mind telling her I told you all this?" -A lover from Ellesma
Tarot was many things. Her own nature was shrouded her in a veil of mystery, strutting through taverns only to vanish within a night. Her personality gave her just as much power; a glint of the future would trickle off of her eye; the past would wash off of her fingertips. Her father left her the beauty of the sun itself, and she was rumored to blind even the mightiest monks.
Not much is known of her: not whether she was heroic or villainous, passive or active, kind or cruel. All that is known of her is her mighty deck.
When in combat within inns, stores, and town squares, entire crowds would clear as she drew forth the mighty cards of fate.
"She drew this one card against me... It had a tower on it or sumthin... And then my heart hammered in my chest, I buggered around, then I was out. It was terrifying." -Bar brawler
"I was down on my luck, and she handed me a little playing card, all that was on it was a man carrying a pile of sticks. But within a week, I was back on my feet and running a new store." -An (un)lucky blacksmith
"I was taking my last breath, and then she appeared, along with a small card with a sun on it, and I drew breath again. I've kept that card in my pack for long as I can remember." -An old man
Her appearance is sounded by gasps of shock. Her cloak is composed purely of an chaotic patchwork of playing cards, each marked with various sword slashes, arrow holes, and other markings. She appears to perform some sort of deed: take a man's life, heal a beggar, dazzle a guard; and then vanishes with the same grace and mystery she appeared.
Everyone knows her as Tarot, the daughter of Sol, only because Sol himself announced it when the emblem of a sun was burnt upon Tarot's cloak.
No one knows whether she wears the symbol with pride or shame, yet she refuses to mend the burns and bits of war that marks her clothing, displaying her as the daughter of a god, the avenger of the people, the killer of the good and evil, Tarot.
"I didn't think she was real. More like... A phantom or something. But don't tell her I said so." -A particular commoner
"Intelligent, passionate, aloof, mysterious-- everything I look for in a woman. She had a foreign power about her... The epitome of elegance. Mind telling her I told you all this?" -A lover from Ellesma
Tarot was many things. Her own nature was shrouded her in a veil of mystery, strutting through taverns only to vanish within a night. Her personality gave her just as much power; a glint of the future would trickle off of her eye; the past would wash off of her fingertips. Her father left her the beauty of the sun itself, and she was rumored to blind even the mightiest monks.
Not much is known of her: not whether she was heroic or villainous, passive or active, kind or cruel. All that is known of her is her mighty deck.
When in combat within inns, stores, and town squares, entire crowds would clear as she drew forth the mighty cards of fate.
"She drew this one card against me... It had a tower on it or sumthin... And then my heart hammered in my chest, I buggered around, then I was out. It was terrifying." -Bar brawler
"I was down on my luck, and she handed me a little playing card, all that was on it was a man carrying a pile of sticks. But within a week, I was back on my feet and running a new store." -An (un)lucky blacksmith
"I was taking my last breath, and then she appeared, along with a small card with a sun on it, and I drew breath again. I've kept that card in my pack for long as I can remember." -An old man
Her appearance is sounded by gasps of shock. Her cloak is composed purely of an chaotic patchwork of playing cards, each marked with various sword slashes, arrow holes, and other markings. She appears to perform some sort of deed: take a man's life, heal a beggar, dazzle a guard; and then vanishes with the same grace and mystery she appeared.
Everyone knows her as Tarot, the daughter of Sol, only because Sol himself announced it when the emblem of a sun was burnt upon Tarot's cloak.
No one knows whether she wears the symbol with pride or shame, yet she refuses to mend the burns and bits of war that marks her clothing, displaying her as the daughter of a god, the avenger of the people, the killer of the good and evil, Tarot.